﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class QuestGiver : npc
{
    [SerializeField]
    private Quest[] quests;
    [SerializeField]
    private DictionaryScript dialogDictionary;
    [SerializeField]
    QuestLog testLog;

    public Quest[] MyQuests { get => quests; }
    public DictionaryScript MyDialogDictionary { get => dialogDictionary;  }

    //protected override void Start()
    //{
    //    base.Start();


    //    foreach (KeyValuePair<string, Dialog> kv in MyDialogDictionary.myDictionary)
    //    {
    //        foreach (string sentence in kv.Value.MySentences)
    //        {
    //            
    //        }

    //    }

    //}
}
